//00CONTROL · PRINCIPLE

Connection Before Direction

Establish grips, hooks, and contact points before applying force in any direction. Force without connection is wasted energy — the opponent simply moves away. Connection first ensures that when you push, pull, or rotate, the force transfers directly into the opponent's body.

RELATED ELEMENTS10
PRIORITY4 / 5
CATEGORYCONTROL
//01RELATED_ELEMENTS
COLLAR-AND-ELBOWCollar-and-Elbow

The collar-and-elbow tie establishes two connection points before any takedown attempt. Without these grips, a level change has no way to transfer force — the opponent simply steps back.

UNDERHOOKSUnderhooks

The underhook is a connection point that must be established before any inside trip or body lock takedown. Attempting the takedown without the underhook connection means driving into empty space.

BACK-CONTROLback control

Back control requires seatbelt grip and hooks before any choke attempt. The connection points (hooks controlling hips, seatbelt controlling torso) ensure the opponent cannot simply spin away when the choke hand enters.

SIDE-CONTROLSide Control

Effective side control establishes crossface and underhook connections before applying shoulder pressure. Without these connection points, pressure is directionless and the bottom player frames and escapes.

SPIDER-GUARDSpider Guard

Spider guard requires sleeve grips and foot placement on the biceps before initiating sweeps or submissions. The grips are the connections; without them, the feet on the biceps have no pulling force to generate attacks.

COLLAR-SLEEVE-GUARDCollar Sleeve Guard

Collar-sleeve guard establishes a collar grip and a sleeve grip as connection points, then uses the feet to create directional force. The grips must be established first — kicking without grips is wasted movement.

DOUBLE-UNDERHOOKSDouble Underhooks

Double underhooks are the ultimate connection for body lock passing and takedowns. Once both underhooks connect, directional force — driving forward, lifting, or turning — transfers completely into the opponent's body.

BODY-LOCK-RIDEBody Lock Ride

Body lock ride connects the hands around the opponent's waist before driving to flatten or take the back. The locked hands are the connection; the direction comes after. Releasing the lock to reach for the back before flattening is a common error.

WORM-GUARDWorm Guard

Worm guard threads the lapel through the legs to create a fabric connection to the opponent's body. This unconventional connection point means any hip movement from the guard player directly translates into off-balancing force.

LAPEL-GUARDLapel Guard

Lapel guard uses the gi fabric as an extended connection that controls at a distance. The lapel grip establishes a connection that standard hand grips cannot reach, enabling sweeps and submissions from further away.

//02RELATED_PRINCIPLES
POSITION-BEFORE-SUBMISSIONPosition Before Submission

Secure the position, then attack. Jumping to a submission from a neutral or disadvantaged position leads to scrambles and lost control. Establishing positional dominance first makes submissions higher-percentage and lower-risk.

10 ELEMENTS
CONTROL-BEFORE-ATTACKControl Before Attack

Control every relevant limb and anchor point before initiating an attack. A controlled opponent has limited defensive options. An uncontrolled opponent can counter, scramble, or escape — turning your attack into their opportunity.

10 ELEMENTS
CONTROL-HIPS-CONTROL-PERSONControl Hips, Control Person

The hips are the centre of gravity and the engine of every movement in grappling. If you control the opponent's hips, you control where they can move, how they can generate force, and what techniques they can execute. All roads lead to hip control.

10 ELEMENTS
CONSTANT-PRESSUREConstant Pressure

Intermittent attacks give the opponent time to recover, recompose, and plan their defence. Constant pressure — whether physical weight, grip fighting, or relentless submission threats — forces the opponent into a reactive state where their decision-making degrades. Sustained pressure produces mistakes faster than any single technique.

10 ELEMENTS
//03GET THE APP

This is the map. Connection Before Direction — every related position, submission, and transition it governs — lives in the app. Offline, no account.

Apply 10 elements in-app