//00CONTROL · PRINCIPLE

Control Before Attack

Control every relevant limb and anchor point before initiating an attack. A controlled opponent has limited defensive options. An uncontrolled opponent can counter, scramble, or escape — turning your attack into their opportunity.

RELATED ELEMENTS10
PRIORITY5 / 5
CATEGORYCONTROL
//01RELATED_ELEMENTS
KIMURAKimura

The kimura grip must control the wrist and elbow before rotating the shoulder. Attempting the rotation without controlling the hand lets the opponent straighten their arm and escape.

GIFT-WRAPGift Wrap

The gift wrap pins the opponent's arm across their own face using their gi or wrist control. This control eliminates one defensive arm entirely before transitioning to back takes or chokes.

BODY-LOCK-RIDEBody Lock Ride

Body lock ride controls the hips and torso with a locked grip before working to flatten or take the back. Without the body lock, the opponent can turn into you and recover guard.

CRUCIFIXCrucifix

The crucifix controls both arms — one with your legs, one with your arms — before attacking the exposed neck. Securing both arms first makes neck attacks virtually undefendable.

BACK-MOUNTBack Mount

Back mount with hooks and seatbelt controls the torso and one arm before the choking hand enters. Establishing this control framework first means the opponent must solve multiple problems simultaneously.

TECHNICAL-MOUNTTechnical Mount

Technical mount hooks one leg while controlling the upper body, trapping the opponent in a position with limited escape routes. The hook controls the hip, the crossface controls the head — both must be secured before attacking.

FRONT-HEADLOCKFront Headlock

The front headlock controls the head and one arm, creating a platform for guillotines, darces, and anacondas. Snapping the head down and securing the grip before any submission attempt prevents the opponent from posturing out.

ANACONDA-CHOKEAnaconda Choke

The anaconda requires arm-in head control before rolling to finish. If the head and arm are not tightly controlled pre-roll, the opponent simply pulls their head free during the transition.

TRUCKTruck

The truck locks the opponent's legs in a twisting entanglement before attacking with twisters, calf slicers, or back takes. Without the leg lock-up, the opponent can simply turn and re-face you.

CRAB-RIDECrab Ride

Crab ride controls the opponent's hips and one leg from behind before transitioning to back control or leg attacks. Establishing the ride first prevents the opponent from turning into you or standing up.

//02RELATED_PRINCIPLES
POSITION-BEFORE-SUBMISSIONPosition Before Submission

Secure the position, then attack. Jumping to a submission from a neutral or disadvantaged position leads to scrambles and lost control. Establishing positional dominance first makes submissions higher-percentage and lower-risk.

10 ELEMENTS
CONTROL-HIPS-CONTROL-PERSONControl Hips, Control Person

The hips are the centre of gravity and the engine of every movement in grappling. If you control the opponent's hips, you control where they can move, how they can generate force, and what techniques they can execute. All roads lead to hip control.

10 ELEMENTS
CONNECTION-BEFORE-DIRECTIONConnection Before Direction

Establish grips, hooks, and contact points before applying force in any direction. Force without connection is wasted energy — the opponent simply moves away. Connection first ensures that when you push, pull, or rotate, the force transfers directly into the opponent's body.

10 ELEMENTS
CONSTANT-PRESSUREConstant Pressure

Intermittent attacks give the opponent time to recover, recompose, and plan their defence. Constant pressure — whether physical weight, grip fighting, or relentless submission threats — forces the opponent into a reactive state where their decision-making degrades. Sustained pressure produces mistakes faster than any single technique.

10 ELEMENTS
//03GET THE APP

This is the map. Control Before Attack — every related position, submission, and transition it governs — lives in the app. Offline, no account.

Apply 10 elements in-app