Control

Control Before Attack

Priority

Control every relevant limb and anchor point before initiating an attack. A controlled opponent has limited defensive options. An uncontrolled opponent can counter, scramble, or escape — turning your attack into their opportunity.

Where this principle applies

KM
Kimura
KimuraArm Locks

The kimura grip must control the wrist and elbow before rotating the shoulder. Attempting the rotation without controlling the hand lets the opponent straighten their arm and escape.

GW
Gift Wrap
Gift WrapControl

The gift wrap pins the opponent's arm across their own face using their gi or wrist control. This control eliminates one defensive arm entirely before transitioning to back takes or chokes.

BL
Body Lock Ride

Body lock ride controls the hips and torso with a locked grip before working to flatten or take the back. Without the body lock, the opponent can turn into you and recover guard.

CR
Crucifix
CrucifixControl

The crucifix controls both arms — one with your legs, one with your arms — before attacking the exposed neck. Securing both arms first makes neck attacks virtually undefendable.

BM
Back Mount
Back MountControl

Back mount with hooks and seatbelt controls the torso and one arm before the choking hand enters. Establishing this control framework first means the opponent must solve multiple problems simultaneously.

TM
Technical Mount

Technical mount hooks one leg while controlling the upper body, trapping the opponent in a position with limited escape routes. The hook controls the hip, the crossface controls the head — both must be secured before attacking.

FH
Front Headlock

The front headlock controls the head and one arm, creating a platform for guillotines, darces, and anacondas. Snapping the head down and securing the grip before any submission attempt prevents the opponent from posturing out.

AN
Anaconda Choke

The anaconda requires arm-in head control before rolling to finish. If the head and arm are not tightly controlled pre-roll, the opponent simply pulls their head free during the transition.

TK
Truck
TruckControl

The truck locks the opponent's legs in a twisting entanglement before attacking with twisters, calf slicers, or back takes. Without the leg lock-up, the opponent can simply turn and re-face you.

CK
Crab Ride
Crab RideControl

Crab ride controls the opponent's hips and one leg from behind before transitioning to back control or leg attacks. Establishing the ride first prevents the opponent from turning into you or standing up.

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