Atlas/NECK STRANGLES/Japanese Necktie
Neck strangles·Carotid arteries, using opponent's own arm as secondary pressure point · Gi & no-gi

Japanese Necktie.

Head-arm choke using opponent's trapped shoulder

// JAPANESE NECKTIE
5
DANGER / 10
Risk level
Medium
carotid arteries, using opponent's own arm as secondary pressure point
Tap urgency
Moderate
tap response
Difficulty
4
/ 5 — setup
Danger level
5
/ 10
Positions
19
entry points
Perm. damage
No
irreversible risk
//01About this submission

What it is

Head-arm choke using opponent's trapped shoulder

What you do

The step-by-step execution breakdown lives in the app — mechanics, tips, and the full entry sequence.

Open1submission detailin the App Store
//02Stats breakdown
Setup complexity
6/10
Learning priority
6/10
Escapability
3/10
Versatility
5/10
Danger level
5/10
//03Safety notes
01

TAP URGENCY: URGENT—necktie locks very quickly creating rapid unconsciousness

02

Release immediately; this submission leaves little escape window

03

Partner must be familiar with defense positions before drilling this

04

Never apply sudden pressure; build intensity gradually for safety

05

Watch for positional discomfort in addition to standard choke warning signs

//04IBJJF belt legality
WHITEILLEGALBLUEILLEGALPURPLELEGALBROWNLEGALBLACKLEGAL
//05Entries by position

19 ways in.

All19entriesin the App Store
CONTROLLING70
Sprawl Control
Converting sprawl defense into controlling attack position with submission threats
20 ↗ transitionsControlling
INITIATING70
Front Headlock
Head trapped - finish guillotine or take back
18 ↗ transitionsInitiating
CONTROLLING60
Turtle
Control hips, get seatbelt, insert hooks, take the back
20 ↗ transitionsControlling
INITIATING60
Sprawl
Sprawled on - push up, recover base
9 ↗ transitionsInitiating
CONTROLLING60
Turtle Sit-Out
Sit hips out, post hand, get legs in, turn and guard
19 ↗ transitionsControlling
CONTROLLING50
Inverted Turtle
Opponent inverted - stay balanced, take back when rolling
11 ↗ transitionsControlling
CONTROLLING50
Head-and-Arm Control
Arm trapped, shoulder drives - arm triangle, darce, mount step over
9 ↗ transitionsControlling
CONTROLLING40
Quarter Nelson
Thread under armpit, drive up - break them flat, take back or truck
12 ↗ transitionsControlling
GUARDING40
Panda Guard
Sitting guard control with attack angles
20 ↗ transitionsGuarding
CONTROLLING40
Defensive Shell
Elbows tight, wait for openings, shrimp to guard when safe
8 ↗ transitionsControlling
CONTROLLING40
Crossface
Forearm driving across jaw - control head, block turn
14 ↗ transitionsControlling
INITIATING40
Collar Tie
Hand on neck, pull head down, snap or throw
33 ↗ transitionsInitiating
GUARDING30
Underhook Half Guard
Underhook and head control - sweep or take the back
5 ↗ transitionsGuarding
INITIATING30
Thai Clinch
Plum locked - knee strikes and throws
23 ↗ transitionsInitiating
GUARDING30
Seated Guard
Control grips and pull into guard
19 ↗ transitionsGuarding
GUARDING30
Dogfight
Attack underhooks, back takes, and sweeps
18 ↗ transitionsGuarding
INITIATING30
Collar-and-Elbow
Collar and elbow gripped, control posture, set up attacks
32 ↗ transitionsInitiating
INITIATING20
Whizzer
Whizzer locked - stuff shots, hit counters
20 ↗ transitionsInitiating
INITIATING10
Standing Neutral
Equal standing - get grips, set up attacks
45 ↗ transitionsInitiating
// Japanese Necktie · Neck strangles

Drill it.
Log it. Track the tap rate.

Open Japanese Necktie in Grapla to add it to your drilling queue, log every attempt, and watch your finish rate move over the next 30 days.

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