Atlas/Standing/Collar Tie
Standing position·standing guillotine, high-elbow guillotine, and snap-down to front headlock (D'Arce/anaconda entries)

Collar Tie

Hand on back of neck - steering control

Dominance
54
vs 46
Control depth
Hinge
Initiating
Transitions
33
outbound
Submissions
25
downstream
//01—About this position

What it is

Wrestling grip where your hand controls the back of their neck. Provides steering control and posture manipulation for takedown setups. Creates head control for tactical advantages.

What you do

The step-by-step execution guide lives in the app — 6-step breakdown, biomechanics, and situational tips.

Open1position detailin the App Store↗
Dominance — Initiating perspective
54 vs 46
Disadvantaged↓ 8Dominant
Control depth · Hinge — Hand on neck, pull head down, snap or throw
Dominance — Countering perspective
46 vs 54
Disadvantaged↓ -8Dominant
Control depth · Distal — Head up, push arm away, swim inside
//02—Concept tags
ATTACKCONTROL
//03—Transitions outbound

33 ways out.

All33transitionsin the App Store↗
Collar Tie →
Snap Down
Head trapped in armpit - posture control
Type
Advance
Tier
Core
Perspective
Initiating
Collar Tie →
Single Leg Takedown
One leg captured - finish the takedown
Type
Advance
Tier
Core
Perspective
Initiating
Collar Tie →
Double Leg Takedown
Both legs controlled around thighs
Type
Advance
Tier
Core
Perspective
Initiating
Collar Tie →
Collar Tie to 2-on-1 Tie
Two hands on one arm - leverage advantage
Type
Advance
Tier
Core
Perspective
Initiating
Collar Tie →
Collar Tie to Arm Drag
Pull arm across, step to back
Type
Advance
Tier
Core
Perspective
Initiating
Collar Tie →
Go-Behind from Collar Tie
Locked hands around waist from behind
Type
Back take
Tier
Core
Perspective
Initiating
Collar Tie →
Guillotine Setup from Standing
Arm around neck - choke or takedown
Type
Submission entry
Tier
Core
Perspective
Initiating
Collar Tie →
Jumping Guard Pull
Legs locked around waist - complete distance control
Type
Guard pull
Tier
Core
Perspective
Initiating
Collar Tie →
Butterfly Guard Pull
Feet hook inside thighs - lifting sweeps
Type
Guard pull
Tier
Core
Perspective
Initiating
Collar Tie →
Sit Guard Pull
Seated upright facing opponent - guard entry position
Type
Guard pull
Tier
Core
Perspective
Initiating
Collar Tie →
Guard Pull
Unlocked legs - flexible guard system foundation
Type
Guard pull
Tier
Core
Perspective
Initiating
Collar Tie →
Standing Front Body Lock
Hands clasped around waist from front - chest to chest
Type
Advance
Tier
Core
Perspective
Initiating
Collar Tie →
High Crotch Control
Head outside, thigh captured - lift, corner, or double
Type
Advance
Tier
Core
Perspective
Initiating
Collar Tie →
Sprawl
Hips back, weight down - stuff the shot
Type
Position adjustment
Tier
Core
Perspective
Countering
Collar Tie →
Duck Under
Behind them standing - choke or dump
Type
Position adjustment
Tier
Core
Perspective
Countering
Collar Tie →
Single Leg Takedown
One leg captured - finish the takedown
Type
Position adjustment
Tier
Core
Perspective
Countering
Collar Tie →
Clinch Break to Neutral
Equal standing - fight for grips
Type
Standup reset
Tier
Core
Perspective
Countering
Collar Tie →
Collar Tie to Collar Tie
Hand on back of neck - steering control
Type
Reversal
Tier
Core
Perspective
Countering
Collar Tie →
Collar Tie to Underhooks
Arms inside - drive and lift
Type
Reversal
Tier
Core
Perspective
Countering
Collar Tie →
Collar Tie to Double Underhooks
Both arms underneath, hands locked behind back
Type
Reversal
Tier
Core
Perspective
Countering
Collar Tie →
Collar Tie to 2-on-1 Tie
Two hands on one arm - leverage advantage
Type
Reversal
Tier
Core
Perspective
Countering
Collar Tie →
Collar Tie to Arm Drag
Pull arm across, step to back
Type
Reversal
Tier
Core
Perspective
Countering
Collar Tie →
Collar Tie to Front Headlock
Head trapped in armpit - posture control
Type
Reversal
Tier
Core
Perspective
Countering
Collar Tie →
Collar Tie to Single Collar Tie
One hand on neck - steer and snap
Type
Reversal
Tier
Core
Perspective
Countering
Collar Tie →
Collar Tie to Over-Under
One over, one under - turning power
Type
Reversal
Tier
Core
Perspective
Countering
Collar Tie →
Collar Tie to Whizzer
Overhook locked - stop shots, counter throw
Type
Reversal
Tier
Core
Perspective
Countering
Collar Tie →
Go-Behind from Collar Tie
Locked hands around waist from behind
Type
Back take
Tier
Core
Perspective
Countering
Collar Tie →
Collar Tie to Standing Back Control
Behind them standing - choke or dump
Type
Back take
Tier
Core
Perspective
Countering
Collar Tie →
Guillotine Setup from Standing
Arm around neck - choke or takedown
Type
Submission entry
Tier
Core
Perspective
Countering
Collar Tie →
Jumping Guard Pull
Legs locked around waist - complete distance control
Type
Guard pull
Tier
Core
Perspective
Countering
Collar Tie →
Butterfly Guard Pull
Feet hook inside thighs - lifting sweeps
Type
Guard pull
Tier
Core
Perspective
Countering
Collar Tie →
Sit Guard Pull
Seated upright facing opponent - guard entry position
Type
Guard pull
Tier
Core
Perspective
Countering
Collar Tie →
Guard Pull
Unlocked legs - flexible guard system foundation
Type
Guard pull
Tier
Core
Perspective
Countering
//04—Submissions downstream

25 finishes live
from this position.

All25submissionsin the App Store↗
//05—Linked positions

Browse the graph.

Standing57
Front Headlock
Head trapped in armpit - posture control
5 ↗ transitionsInitiating
Standing56
Single Leg Control
One leg captured - finish the takedown
3 ↗ transitionsInitiating
Standing56
Double Leg Control
Both legs controlled around thighs
6 ↗ transitionsInitiating
Standing55
2-on-1 Tie
Two hands on one arm - leverage advantage
7 ↗ transitionsInitiating
// Collar Tie · Standing

Read this position
on your phone.

Open Collar Tie in Grapla for the full detail block, all 33 outbound transitions, the counter graph, and the option to log this position straight to your journal.

Download on the
App Store