Atlas/NECK STRANGLES/Anaconda Choke
Neck strangles·Neck · Gi & no-gi
Anaconda
Gator Roll

Anaconda Choke.

Blood choke threading under neck to far armpit, figure-four compresses both carotids

// ANACONDA CHOKE
5
DANGER / 10
Risk level
Medium
neck
Tap urgency
Moderate
tap response
Difficulty
4
/ 5 — setup
Danger level
5
/ 10
Positions
37
entry points
Perm. damage
No
irreversible risk
//01About this submission

What it is

Blood choke threading under neck to far armpit, figure-four compresses both carotids

What you do

The step-by-step execution breakdown lives in the app — mechanics, tips, and the full entry sequence.

Open1submission detailin the App Store
//02Stats breakdown
Setup complexity
4/10
Learning priority
8/10
Escapability
4/10
Versatility
7/10
Danger level
5/10
//03Safety notes
01

TAP URGENCY: MODERATE—anaconda locking can be surprisingly quick once engaged

02

Release immediately when partner taps; the arm positioning creates tight mechanics

03

Avoid applying sudden pressure; gradual buildup gives partner escape opportunity

04

Common entry from front headlock; ensure partner has defensive options early

05

Talk through the setup before drilling to ensure comfort with arm trapping

//04IBJJF belt legality
WHITEILLEGALBLUELEGALPURPLELEGALBROWNLEGALBLACKLEGAL
//05Entries by position

37 ways in.

All37entriesin the App Store
CONTROLLING80
Turtle
Control hips, get seatbelt, insert hooks, take the back
20 ↗ transitionsControlling
INITIATING80
Sprawl
Sprawled on - push up, recover base
9 ↗ transitionsInitiating
CONTROLLING80
Sprawl Control
Converting sprawl defense into controlling attack position with submission threats
20 ↗ transitionsControlling
CONTROLLING80
Turtle Sit-Out
Sit hips out, post hand, get legs in, turn and guard
19 ↗ transitionsControlling
CONTROLLING80
Quarter Nelson
Thread under armpit, drive up - break them flat, take back or truck
12 ↗ transitionsControlling
INITIATING80
Front Headlock
Head trapped - finish guillotine or take back
18 ↗ transitionsInitiating
CONTROLLING60
Inverted Turtle
Opponent inverted - stay balanced, take back when rolling
11 ↗ transitionsControlling
GUARDING50
Underhook Half Guard
Underhook and head control - sweep or take the back
5 ↗ transitionsGuarding
CONTROLLING50
Twister Side Control
Leg hooked, chest heavy - twister grip, spinal pressure, back take
14 ↗ transitionsControlling
GUARDING50
Panda Guard
Sitting guard control with attack angles
20 ↗ transitionsGuarding
CONTROLLING50
Defensive Shell
Elbows tight, wait for openings, shrimp to guard when safe
8 ↗ transitionsControlling
CONTROLLING50
Cradle Control
Hands locked around head and leg - compress tight
10 ↗ transitionsControlling
CONTROLLING50
100 Kilos
Sprawled chest pin - control and hunt submissions
19 ↗ transitionsControlling
GUARDING40
Z-Guard
Shin frame active - prevent pressure, sweep
15 ↗ transitionsGuarding
INITIATING40
Thai Clinch
Plum locked - knee strikes and throws
23 ↗ transitionsInitiating
GUARDING40
Seated Guard
Control grips and pull into guard
19 ↗ transitionsGuarding
CONTROLLING40
North-South
Chest over their head - heavy weight, kimura threats
16 ↗ transitionsControlling
GUARDING40
K-Guard
Knee shield active with sweep angles
22 ↗ transitionsGuarding
CONTROLLING40
Head-and-Arm Control
Arm trapped, shoulder drives - arm triangle, darce, mount step over
9 ↗ transitionsControlling
GUARDING40
Half Guard
Fighting to free trapped leg and pass
32 ↗ transitionsGuarding
INITIATING40
Guillotine Control
Neck wrapped - squeeze choke or jump guard
17 ↗ transitionsInitiating
CONTROLLING40
Crossface
Forearm driving across jaw - control head, block turn
14 ↗ transitionsControlling
INITIATING40
Collar Tie
Hand on neck, pull head down, snap or throw
33 ↗ transitionsInitiating
CONTROLLING30
Side Control
Heavy crossface while hunting submissions
20 ↗ transitionsControlling
INITIATING30
Over-Under
Over-under locked - trip or dump them
19 ↗ transitionsInitiating
CONTROLLING30
North-South Spin Trap
Trap arm, heavy chest - north-south choke, kimura, block spin
18 ↗ transitionsControlling
GUARDING30
Headquarters Guard
Distance managed while transitioning guard systems
32 ↗ transitionsGuarding
GUARDING30
Half Butterfly Guard
Control trap while sweeping from hook
14 ↗ transitionsGuarding
GUARDING30
Dogfight
Attack underhooks, back takes, and sweeps
18 ↗ transitionsGuarding
GUARDING30
Coyote Half Guard
Lever sweeps and back takes from bottom
16 ↗ transitionsGuarding
INITIATING30
Collar-and-Elbow
Collar and elbow gripped, control posture, set up attacks
32 ↗ transitionsInitiating
GUARDING30
Butterfly Guard
Hook and lift for sweeps
30 ↗ transitionsGuarding
CONTROLLING30
Body Lock Ride
Heavy chest pressure with tight body lock control
14 ↗ transitionsControlling
INITIATING20
Whizzer
Whizzer locked - stuff shots, hit counters
20 ↗ transitionsInitiating
INITIATING20
Standing Neutral
Equal standing - get grips, set up attacks
45 ↗ transitionsInitiating
INITIATING20
Single Collar Tie
Neck controlled - snap down or arm drag
31 ↗ transitionsInitiating
GUARDING20
Closed Guard
Control distance while attacking in combinations
21 ↗ transitionsGuarding
// Anaconda Choke · Neck strangles

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