Neck strangles·Neck · Gi & no-gi
Mae Hadaka Jime
Front Headlock Choke
Front Choke
Guillotine
Guillotine Choke.
Front headlock choke using forearm against neck arteries
Risk level
Medium
neck
Tap urgency
Moderate
tap response
Difficulty
2
/ 5 — setup
Danger level
5
/ 10
Positions
61
entry points
Perm. damage
No
irreversible risk
What it is
Front headlock choke using forearm against neck arteries
What you do
The step-by-step execution breakdown lives in the app — mechanics, tips, and the full entry sequence.
Open1submission detailin the App Store↗Setup complexity
3/10
Learning priority
10/10
Escapability
6/10
Versatility
9/10
Danger level
5/10
01
TAP URGENCY: MODERATE—guillotine can compress windpipe or carotids depending on angle
02
Release immediately when partner taps; blood flow restriction is rapid
03
Poor arm angle can target windpipe instead of carotids; position carefully
04
Standing guillotines add falling impact; control the descent
05
Apply hip extension gradually rather than explosively to signal pressure buildup
WHITE — LEGALBLUE — LEGALPURPLE — LEGALBROWN — LEGALBLACK — LEGAL
61 ways in.
All61entriesin the App Store↗INITIATING100
Guillotine Control
Neck wrapped - squeeze choke or jump guard
INITIATING100
Front Headlock
Head trapped - finish guillotine or take back
INITIATING90
Sprawl
Sprawled on - push up, recover base
CONTROLLING90
Sprawl Control
Converting sprawl defense into controlling attack position with submission threats
CONTROLLING80
Turtle Sit-Out
Sit hips out, post hand, get legs in, turn and guard
INITIATING80
Collar Tie
Hand on neck, pull head down, snap or throw
GUARDING70
Z-Guard
Shin frame active - prevent pressure, sweep
GUARDING70
Underhook Half Guard
Underhook and head control - sweep or take the back
INITIATING70
Thai Clinch
Plum locked - knee strikes and throws
GUARDING70
Panda Guard
Sitting guard control with attack angles
GUARDING70
K-Guard
Knee shield active with sweep angles
CONTROLLING70
Inverted Turtle
Opponent inverted - stay balanced, take back when rolling
GUARDING70
Half Guard
Fighting to free trapped leg and pass
GUARDING70
Half Butterfly Guard
Control trap while sweeping from hook
GUARDING70
Combat Base
Fighting for posture while advancing position
INITIATING70
Collar-and-Elbow
Collar and elbow gripped, control posture, set up attacks
GUARDING70
Closed Guard
Control distance while attacking in combinations
GUARDING70
Butterfly Guard
Hook and lift for sweeps
INITIATING60
Whizzer
Whizzer locked - stuff shots, hit counters
CONTROLLING60
Turtle
Control hips, get seatbelt, insert hooks, take the back
GUARDING60
Seated Guard
Control grips and pull into guard
GUARDING60
Over-Under Grip
Asymmetric grip secured - stack and drive
GUARDING60
Open Guard
Switch guard types while attacking sweeps and submissions
GUARDING60
Matrix Guard
Angle shifts and mobility for retention
GUARDING60
Leg Drag
Trapped leg pinned across body - advance or take back
GUARDING60
Knee Cut
Slice the knee through - underhook, flatten, pin
GUARDING60
Dogfight
Attack underhooks, back takes, and sweeps
GUARDING60
Coyote Half Guard
Lever sweeps and back takes from bottom
GUARDING50
Standing in Closed Guard
Grip and pull down - prevent guard break
INITIATING50
Single Collar Tie
Neck controlled - snap down or arm drag
GUARDING50
Rubber Guard
Control posture with leg hook, attack from angles
CONTROLLING50
Quarter Nelson
Thread under armpit, drive up - break them flat, take back or truck
GUARDING50
Lockdown
Trap leg with figure-four - off-balance, sweep platform
GUARDING50
Knee Shield
Shield frames chest - sweep and attack
GUARDING50
High Guard
Climb high and attack with chained submissions
GUARDING50
Double Seated Open
Fight for grips and guard entries
CONTROLLING50
Cradle Control
Hands locked around head and leg - compress tight
GUARDING40
Top Body Lock
Hands clasped at the hips - flatten and clear
INITIATING40
Standing Neutral
Equal standing - get grips, set up attacks
GUARDING40
Quarter Guard
Recover second leg for guard
INITIATING40
Over-Under
Over-under locked - trip or dump them
GUARDING40
Octopus Guard
Entangle limbs - sweep and submit combinations
GUARDING40
Lapel Guard
Control lapel around leg - sweep, off-balance
GUARDING40
Headquarters Guard
Distance managed while transitioning guard systems
GUARDING40
Double Underhooks
Both underhooks secured - lift and stack
CONTROLLING40
Defensive Shell
Elbows tight, wait for openings, shrimp to guard when safe
GUARDING40
Clamp Guard
Clamp shoulder, isolate arm - chain submissions
CONTROLLING40
Body Lock Ride
Heavy chest pressure with tight body lock control
GUARDING30
Williams Guard
Closed guard submission attacks
GUARDING30
Stack Pressure
Stack weight on shoulders - choose passing angle
GUARDING30
Smash Pressure
Chest pressure flattens - clear legs and advance
GUARDING30
RDLR Knee-Shield Hybrid
RDLR hook knee shield control
GUARDING30
Lasso Guard
Arm isolated for sweeps and submissions
GUARDING30
Gubber Guard
Feed lapels for chokes and sweeps
GUARDING30
Deep Half Lockdown
Lockdown legs - sweep and back take
CONTROLLING30
Crossface
Forearm driving across jaw - control head, block turn
CONTROLLING30
Crab Ride
Wide base on back - stay mobile, follow movement
GUARDING30
Collar Sleeve Guard
Break posture, chain triangles, armbars, and omoplatas
INITIATING30
Arm Drag
Grab wrist and tricep, pull across, step behind
INITIATING20
Single Leg Control
Leg grabbed - run pipe or lift
INITIATING20
High Crotch Control
Penetration to the hip - lift or cut the corner
// Guillotine Choke · Neck strangles
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